Team representative

강민욱

I create content with music and stories.

PROFILE

I create content with music and stories.

01 / SKILLS & LEARNING

Education and training

DatesInstitutionProgramOutcome
`25.02.07.
~`25.02.10.
넥슨코리아메토링, cohort 2Completed
`24.08.31.
~`25.01.31.
GameMakersGameMakers, cohort 9: Game DesignerCompleted (Korean source)
`24.05.29.
~`24.07.10.
성남산업진흥원Startup trainingCompleted
`23.09.07.
~`24.02.29.
한국콘텐츠진흥원뉴콘텐츠아카데미, cohort 1Completed
`23.10.24.
~`23.10.25.
경기콘텐츠진흥원경기 XR 아카데미: specialized courseCompleted
`23.10.10.
~`23.10.18.
인천콘텐츠코리아랩스타트업 아카데미, cohort 2Completed
`23.05.15.
~`23.07.26.
경기콘텐츠진흥원경기게임아카데미, cohort 12Completed
`18.03.02.~강남대학교Virtual reality major, ICT융합공학부Graduated

Skills

ProficiencyToolApplications
AdvancedNotion- Project management
- Database automation
- Regular-expression automation for relational databases
- Team website management
IntermediateJira- Project management
- Bug tracking
- Defining collaboration workflows
IntermediateUnity- Prototype development
- Detailed design in the editor, including Timeline
- Development support
IntermediateGemini- Brainstorming and drafting design documents
- Prompting based on official guides
IntermediateFMOD- Planning sound direction
- Audio file management
- Configuring mixers and snapshots
IntermediateMapleStory Worlds- mLua programming
- Server-based content development
BasicGithub- Initial development environment setup
- Project version control
- Syncing project files
BasicMake- Webhook automation between Notion and Discord
- Parsing strings with regular expressions
BasicCakewalk- Vocal correction (Melodyne)
- Remixing
- Composition
02 / EXPERIENCE & RECOGNITION
Department: Leadership
I create content with music and stories.

📃 Experience

Awards, selections, qualifications, and intellectual property

DateOrganizerProject / categoryAward / selection / qualification
`25.08.29.부산정보산업진흥원BIC Rookie Audio category, “Noise Canceler”Nominated
`23.08.31.
~25.08.31.
한국콘텐츠진흥원글로벌게임허브센터Resident
25 February 2022넥슨코리아CI 2021, project: “메타버스 박물관에 관람하러 오신 것을 환영합니다!”Top Excellence Award, Communication Award
30 August 2019한국게임개발자협회,한국콘텐츠진흥원GIGDC 2019, game development category, project: “Illume”Bronze Award, university division
`18.11.15.강남대학교 ICT건설복지융합대학 소프트웨어응용학부Academic festival, project: “Fire Witness”Top Excellence Award
`18.02.27.강남대학교 ICT건설복지융합대학 소프트웨어응용학부Top of the department / majorU Scholarship
`17.05.19.경주스마트미디어센터2nd immersive content competition, project: “Fire Witness”Excellence Award, youth division
1 December 2014경인교육대학교National creative computing competition, project: “Go Go Sperm”Minister’s Award, 미래창조과학부

Work experience

DatesOrganizationResponsibilitiesPosition
`23.05.25.~MandUHead of Operations, DirectorHead
20 July 2022
to 19 December 2022
넥슨코리아Created “내면의 박자” for MapleStory WorldsDeveloper’s Wings 2022 Creator
`20.07.20.
~`20.09.11.
네이버커넥트Drafted wiki contentContent Creator
7 April 2020
to 5 June 2020
네이버커넥트Created content and posts for the official blog’s AI learning resourcesContent Creator
4 April 2018
to 20 August 2018
네이버커넥트Created content and posts for the official series “엔트리로 쉽게 만나는 아두이노 이야기”Content Creator
`17.
~`18.
성포고등학교Ran the SCV computer clubPresident
2017
to 2018
한빛출판사Created content and co-wrote “엔트리 게임 제작 무작정 따라하기”Co-author
`15.01.01.
~`15.12.31.
네이버커넥트Service advisory workStudent honorary advisory panel, cohort 1

Arts experience

DateOrganizerCompetitionAward
`13.06.29.사단법인 안산시학원연합회11th Ansan student music competitionGold Award
`13.06.08.도서출판 음악세계Eumaksekye Member of Sigongsa Publishing GroupSecond place in grade level
`13.03.02.월간에듀클래식109th 에듀클래식 national student music competitionChasang award (차상)
`12.10.27.사단법인 안산시학원연합회10th Ansan student music competitionSilver Award
`08.08.30.월드음악신문사216th WMN national student competitionGrand Prize
04 / CONVERSATION

🔦 QnA

About me

What got you into making games?

In my final year of middle school, I bought an indie game bundle.

The bundle included three indie games: FEZ, Braid, and Super Meat Boy. It also came with the documentary Indie Game: The Movie, but at first I was only interested in the games.

Each of those three games surprised me in a different way, and that eventually led me to watch the documentary too.

I expected the film to focus on how the games were made. Instead, it explores the emotional highs and lows the developers experienced on the way to release. I found their philosophies and lives deeply inspiring.

I wanted to share what I had felt, in my own way.

What are your favorite games?
  1. The Witness

    A breathtakingly beautiful, simple puzzle game. It tells its story through level design rather than dialogue or text. Even without understanding it all, I find it absorbing and full of surprises. Honestly, making a game like this would be difficult even with a lifetime to try.

  2. Undertale

    An RPG that knows exactly how to move people. It comes down to two things: its characters and its direction. It made me think, “This is the kind of game I really want to make.” I also see it as a benchmark I want to surpass.

  3. Rhythm Doctor

    A rhythm game with distinctive, rhythmic visual direction unlike anything else. But to me, its real value lies in how it taps into our instincts by capturing and combining the fundamentals of why people respond to rhythm.

What are your strengths?
  • Reflection is a habit, and I am deeply motivated to grow.
  • I am good at recognizing and understanding interpersonal conflicts and mismatched expectations, clarifying the situation, and resolving problems or preventing them.
  • Developing games on my own has given me an understanding of all the related disciplines, including game design, programming, art, and sound.
What are your weaknesses?
  • Most of my team project experience has been with small teams.
  • I take a careful approach to my work, which can mean spending a long time on it.
  • I am optimistic about everything and tend not to worry much.

Business

Why did you start the team? What goals or values do you hope to pursue through it?

Music and narrative are what I pursue.

At first, I wanted to make artistic games built around those qualities. Over time, I became more interested in whether my art resonated with other people.

In other words, I want to make games that sell well. The more they sell, the more that will demonstrate the potential of my work as popular art.

What change do you want to bring about through the team?

Music can control people. Many people do not realize its power.

We will make people willing to devote their time and money to our music-based content, and demonstrate that we influenced them to do so.

Through music, we will connect with people, make them laugh and cry, and even create experiences that become an important part of their lives.

In doing so, I want us to lead the market for music-based content.

What led you to look for a team?

The singularity is coming.

I have exciting game ideas and the drive to reach a global audience. But the time any of us has, myself included, may be too short to get there alone.

I used to focus entirely on solo projects, neglecting friendships and professional connections.

That was true even at university, where I studied applied software and joined a VR development club.
At the time, I was developing a casual adventure game called Illume. I entered it in GIGDC 2019 and won a Bronze Award in the university division.
But I eventually stopped development. I had taken on every role myself, set the scope too large, and failed to manage the schedule properly.

I worked on several more solo projects, but still ran into limitations.

Only then did I realize that what I needed was not “problem-solving,” but people.
After that, I brought a team together, and that realization became a conviction. One year with a team was more valuable than three years on my own.
I am confident that I could eventually succeed alone if I gained enough experience. But when would that be? It could take decades.

The “singularity” is just around the corner.

Technology is arriving that will make the things I want and need to accomplish possible for anyone.
I need people.
I will find like-minded teammates, earn meaningful revenue together in the near future, and secure a place for us in this uncertain future.