PAST NOTICE

Archived narrative designer recruitment · 31 December 2025

This is an archived notice. Recruitment dates and team details reflect the time it was published.

Archived recruitment notice

Recruitment dates, team details and application links are preserved as they appeared when published. This is not a current job opening.

01 / RESPONSIBILITIES

Role and responsibilities

  1. Openings in this notice : 1
  2. Position type : Team member
  3. Role : Narrative designer, not an assistant role
    1. Story and script writing for Chapter 5
    2. Story and script writing for the hidden ending
    3. Scene planning using Unity Timeline
    4. AI-assisted localization of story text
    5. Refining the existing story
  4. Experience required : Low
    1. The tools and workflow were already in place, including script spreadsheets and Unity Timeline assets.
    2. The tools required little specialist knowledge.
    3. An experienced team member who had worked on all of these tasks was available for guidance.
image.png
Example 1: An excerpt from the script.
Unity Timeline editor showing audio, camera, animation, and rhythm-game tracks
Example 2: An excerpt from the Unity Timeline setup.
02 / ELIGIBILITY

Application requirements in the original notice

  1. Requirements
    1. Aspiring game designers
    2. Experience with Unity or another game engine
    3. Ability to play the Noise Canceler demo and discuss it
    4. Ability to attend a one-hour weekly Discord meeting every Tuesday at 10:30 p.m. (The original notice did not specify a time zone.)
    5. Pride in their work and a sense of responsibility
  2. Preferred experience and interests
    1. Experience playing, or an interest in, the following games:
      1. Rhythm Doctor
      2. A Dance of Fire and Ice
    2. Experience playing the Early Access version of Noise Canceler
    3. Prior game design experience on a team
    4. A commitment to clear communication
03 / TIMELINE

Original schedule

The team noted that it might ask applicants to get in touch before the application period ended if needed.

The notice stated that recruitment could close early and that there would be no individual follow-up unless requested.

  1. Planned participation period : ~26.06.30.
  2. Stage 1: Applications : ~25.12.27.
  3. Stage 2: Meetings : 29–30 December 2025 (2 days)
  4. Final selection : 26.01.02.
04 / APPLICATION

Archived application information

Original application form for the MandU Noise Canceler team (archived link)

The original notice thanked applicants for their interest in the game, welcomed questions and informal coffee chats, and listed these contact details. Email: kang@mandu.games. Phone: 010-2615-9519.

Preview of the original MandU Noise Canceler team application form
BACKGROUND / WELCOME

Welcome!

We are MandU, a team creating games that bring people together through music.

Noise Canceler pixel-art banner showing two characters at a bus stop

The Noise Canceler development team was seeking one narrative designer.

Noise Canceler: A high-tech AI earphone rhythm game that saves your heart.
A story-driven rhythm game with a strong focus on presentation, heavily inspired by Rhythm Doctor.
BACKGROUND / GAME OVERVIEW

About the game

Noise Canceler

An overtech AI earphone rhythm game that saves your heart.

Original image needs verification: this was a layout-reference image in the original link preview. The body text and destination link have been preserved.

BACKGROUND / TEAM OVERVIEW

About the team at the time

  1. Team lead
    1. mandu.games/kang
  2. Team composition at the time
    1. Game design : 2
    2. Programming : 1
    3. Art : 1
    4. Audio : 1
  3. Tools
    1. Unity
    2. Notion
    3. Discord
    4. Google Drive
BACKGROUND / BENEFITS

What the team offered

The original notice highlighted these benefits of joining the team.
  1. A Notion-based collaboration workflow, similar to Jira workflows used in professional development
  2. Automated work-status updates in Discord
    image.png
  3. Exhibiting at game events; the team had already exhibited at PlayX4, BIC, and 비버 롹스 at the time of this notice
  4. Revenue sharing based on each member's monthly contribution

Original reference links